I posted this information elsewhere before. It's a bit outdated, but still very useful. ________________________________________________________ First off, the most basic of basics. What macros do is input a string of text commands. If there isn't a text command for it then a macro can't do it. For example there isn't a text command to use a macro, therefore you cannot link macros together.
This link gives instructions on how to make and execute macros. Following that are various text commands and placeholders.
A text command is something like /clock, and a placeholder is used either to input information or to select a target in conjunction with a text command.
I will cover a few of the more popular commands. Check the link for others.
/equip "Slot" "Item Name" This is VERY useful! Here's an example of a gear macro:
Now it takes a while for all of that to go through. If gear is already equipped it'll get skipped through fast, but if something isn't on then the remainder of the macro goes line by line slowly, whether on or not. It's best to leave something out if you don't have gear for a slot. As an example, you could use /equip "Hands" to remove gear from that slot, but commands to remove gear will ALWAYS cause commands to go through slowly for the remainder of the macro. If you have to have them put them last. This macro will sometimes fail to catch a line; you'll want to be able to verify all your gear is equipped by executing it again and seeing the string flash by without wasting any time. The /echo command shown here will display what you say in your log to you alone, and can be used to let you know when to upgrade gear.
/action "Skill" <placeholder> MEMORIZE THE PLACEHOLDERS! You need to know them to make life easy. Names do not work in XIV for who knows why. Example:
/action "Sentinel" <me>
This will use Sentinel on yourself. Now of course you can't use it if it isn't already set or available, and it can only be used on yourself so a command made to use it on others isn't going to work.
/recast "Skill" Use this if the action bar's timer on a skill isn't good enough for you. It'll tell you the remaining time until you can use a skill again.
/wait [0-60] Wait time is in seconds. This command will not begin until the previous command goes through. So for example:
This will let you select a target to heal, begin the wait counter incorporating the cast and cooldown time after a target is selected, pull up another subtargeting marker to use the skill again, and then tell you the macro has ended after the second target is selected.
Miscellaneous -Executing a macro during a macro will interrupt the former. -You can toggle lock of the macro bar display with /mbar. -You can add pictures to macro icons. -Missing lines are skipped for input; you can break up commands without issues.
Now unfortunately the information in that link given earlier needs updating so I'll post some additional commands.
Text Commands /bt This will target the nearest engaged enemy.
(As a correction accommodating a change made to the /display command you now have to use mh instead of main when referring to the Main Hand slot.)
Placeholders <stpc> Subtargets PCs.
<stnpc> Subtargets NPCs.
<stparty> Subtargets party members.
<stenmity> Subtargets enemies you have incurred enmity from.
Maki Admin replied
720 weeks ago